![]() Chapter 2Īlright, moving onto Chapter 2: Core Skills. One of the things I’m mostly wondering about is how useful the example projects will be, but… I think that they’re going to be useful? I think this whole layout thing is a skillset, and have skills that aren’t purely RPG book design is actually pretty helpful to designing our actual books. I’m a slow and steady guy for the most part, so expect a constant stream of progress but not any huge leaps. That’s probably pretty handy for us TTRPG designers, fumbling into this whole layout thing.Ĭhapter 2 is next, but that’ll come tomorrow. They really hold your hand here, without making too many assumptions about your background. But like I said, I have some background with similar programs.įor someone coming in completely new, this is probably good stuff. A good reference and definitely required, but this is mostly stuff I figured out intuitively. Nothing terribly new for anyone familiar with Adobe stuff.Īnd that’s it for Chapter 1! It’s a lot of pages, but those pages are big and full of images of the panels. But YMMV.Ĭustomizing the workspace is next, these are the standard tips about how to make Publisher look how you want it to look, including fixing and moving around the studio panels. Most of the panel pages are excellent reference pages, but I’m wondering how much of this is something that’s just included in the help database? I’m probably much more inclined to quickly search a virtual help than to flip through a book for these. Just know: this is what makes up the bulk of the chapter. I’m not going to go through every panel in a tweet. These are all the panels you’d expect to be playing with, from adding new pages, storing assets, picking colors, swatches (pre-defined color palettes and recent colors), etc. ![]() ![]() The context toolbar is the “secondary” toolbar that pops up depending on what tool you’re using. A few pages of toolbar explanation follow, including the context toolbar. Now we’re getting a brief overview of the tools of Publisher. Most of this stuff is intuitive for me, but as I already mentioned, I have some photoshop background. Some helpful things for newcomers here, like describing what the context toolbar is. We start with some basic pictures telling you what’s on screen. Chapter 1 is 58 pages, so this is going to be some WORK. I think this might be a bit basic for me, since I’ve already spent some hours playing in Affinity, but I’m not going to skip it since there’s probably some big knowledge drops coming up. Interface is Chapter 1 and Core Skills is Chapter 2, so it’s really onboarding you at this point. It’s calling out some things you’ll need to learn first: the interface basics and also the core skills. Now encountering a section about how to effectively use this workbook. Studio link is next: the ability to easily switch your file between Publisher, Photo, and Designer. A lot of these are semi familiar to me, having played around with Publisher a bit and already having a good grasp of Photoshop. Next up is a nice overview of the “main features” of the program. I think that’s something that I was wondering-do you put together a project chapter by chapter or just all in one file? I’m now thinking sections might be the way. Something that caught me was “Document Merge” and stitching together 23 final documents into one. One major thing I immediately noticed is that the book explains how it was made in Publisher. I have yet to discover that for myself, so let’s find out together! Hopefully, when this is all done, this can serve as an archive for any TTRPG designer that’s wondering about the workbook, and if it’s useful. ![]() I’m going to be going through the exercises over the next few weeks (months? years?) and putting out my thoughts about the book as I do so. I can’t do it.Īlright, so I have the Affinity Publisher Workbook. These are compiled tweets, so they don’t read as nice as properly written paragraphs, but I just can’t write two versions of the same thing. What you’ve stumbled upon is a live commentary of the Affinity Publisher Workbook. A live reading the affinity publisher workbook follows, currently uncomplete.
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